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MondayHopscotch

13 Game Reviews

4 w/ Responses

Simple, but very engaging. I wish the drifting felt more impactful (not sure how to word that exactly). I didn't really need to use the drift mechanic until the C and D levels.

Also, not sure if the NG medals aren't working for the "get all golds" or if I don't actually have gold on the tracks.

Medals aside, this game is fun and has a few things I didn't expect to see in a Pico-8 game like ghosts.

Frenchie14 responds:

NG API can be a bit finicky sometimes. Medals are re-submitted on startup so that should be enough to fix it. Try again and DM me if it doesn't unlock

Super unique mechanic. Felt fairly well explored. I do wish the controls were a little less awkward. Having jump in between turn and lie really messed with my brain. Space for jump or something maybe would have felt better? I'm not sure.

Art is simple and suits the game well. Story is quite entertaining. Overall, a really cool game with a fresh feel and a simple but entertaining story.

Solid puzzle platformer. Mechanics felt very well explored here. Art style and theming felt consistent and well-articulated. I had some Fez vibes at times, almost. Particle effects and animation flare really made this game easy to read, but interesting to look at.

I wish the player was a little smoother in their movement. It's responsive, but almost jerky in how fast the player moves around. It didn't feel bad, by any means, but I did feel something was a bit strange.

A couple puzzles took me a while to figure out what I was supposed to do, but I think that's a good thing. You want puzzles to make people think, after all. Only a couple were mechanically intense (again, also fine). All around a really cool game.

kaiakairos responds:

some others said similar things about the player movement. I think the main issue was that I created a nice platformer player without thinking too much about how he'd fit into a puzzle oriented game. The same player would probably work a lot better in a more traditional platformer.

This game looks and feels great. I thought it was going to be a Jump King clone of some sort at first, but that was quickly squashed. I did find a bug that if you walk left immediately at the start of level 3... you just fall off the map with no way to die and restart.

The Critiques:
- The forgiveness in the jumping when attacking (both) lets you do some really weird stuff. Not sure if it's intentional, but you can definitely skip portions of the level and circumvent the intended path. Since it stops your falling momentum, you can sorta 'glide' sideways and clear way more distance than I think you intended.
- The boss fight has good stuff in it, but the attacks have huge gaps in between. So it felt more like I was waiting around than being engaged in a boss fight.
- The wall sliding feels odd. Sometimes you can slide a little if you push down while on the wall, sometimes you just keep sliding. It felt hard to do what I was intending to.
- Coins over pits were it oddly awkward positions. I died in early levels trying to get coins over pits that I don't think were intended to be a challenge.

The Praise:
- The art style is great. The 1-bit looks really good, and the little touches like the trees rustling as you touch them really made an engaging environment. The black outlines around things to help them read well when in front of other things does a great job here.
- Level design seems solid. The movement isn't overly complex, and the levels showcase the mechanics well.
- Audio fits the aesthetic o the game well. SFX and music feel coherent with the visual style.

I died 46 times, or so I was told. Solid start to a game here.

tkab-games responds:

OMG Thanks for the feedback <3

- The "glide" mechanic is intentional, the ideia is to let the player choose their own way of getting through the stages :D

- After a while on the same wall you start to slide, but you can also slide by pressing down, it's missing a feedback for the player I think i'll add some effect to show this

This is a great little game that hits just right on graphics, gameplay, challenge, and all the little bits of juice you packed in here. Very enjoyable experience.

The juice here is great. Visuals and graphical style are great from the menus to the gameplay -- it all vibes well. I'd love to have a little more variation in the soundscape while playing, as just hearing the main song and my gun gets a bit repetitive. I do wish the upgrades came a little quicker in the beginning to keep me engaged at early levels. I'll definitely be back for more.

Loving the NES vibes. Game plays super nicely. I really enjoyed the race stage. I agree with some of the others that the wall slide feels a bit "sticky" as I found myself going into a wall slide when I was trying to past an edge. Playing with it in isolation, it seems to behave as I expect, though. Might just be a me problem. Overall, a very good feeling engine and I don't have much to offer as ways to improve it. The flow felt great, especially in the race level.

LeviRamirez responds:

I see, I've been seeing people bring up the 'Sticky Walls' problem and didn't know QUITE went they meant but I think your description of it makes the most sense to me, I'm glad you still enjoyed it overall!

Simple, addictive, fun. Very cool little entry that I've put way more time than expected into it.

Some of the unlocks made me laugh (I wasn't expecting such things from what the art style felt like it had established. It took me me a minute to realize what "enable crit" meant. But a clean and simple clicker game. Nice.

Going to play this more tomorrow after some sleep. I'm getting wrecked by the gremlin... Nice little game so far, an excellent Halloween submission.

USA

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