This game looks and feels great. I thought it was going to be a Jump King clone of some sort at first, but that was quickly squashed. I did find a bug that if you walk left immediately at the start of level 3... you just fall off the map with no way to die and restart.
The Critiques:
- The forgiveness in the jumping when attacking (both) lets you do some really weird stuff. Not sure if it's intentional, but you can definitely skip portions of the level and circumvent the intended path. Since it stops your falling momentum, you can sorta 'glide' sideways and clear way more distance than I think you intended.
- The boss fight has good stuff in it, but the attacks have huge gaps in between. So it felt more like I was waiting around than being engaged in a boss fight.
- The wall sliding feels odd. Sometimes you can slide a little if you push down while on the wall, sometimes you just keep sliding. It felt hard to do what I was intending to.
- Coins over pits were it oddly awkward positions. I died in early levels trying to get coins over pits that I don't think were intended to be a challenge.
The Praise:
- The art style is great. The 1-bit looks really good, and the little touches like the trees rustling as you touch them really made an engaging environment. The black outlines around things to help them read well when in front of other things does a great job here.
- Level design seems solid. The movement isn't overly complex, and the levels showcase the mechanics well.
- Audio fits the aesthetic o the game well. SFX and music feel coherent with the visual style.
I died 46 times, or so I was told. Solid start to a game here.